![]() ![]() Then, there's Pontius, who can learn an ability that allows him to summon a glowing shield to be held in place, great for being a second point to reflect light or water off of to solve puzzles. ![]() Meanwhile, Zoya gains various elemental arrows, perfect for freezing and unfreezing things like moving platforms and other machinery in place. Still, it's understandable why these abilities unlock slowly and not all at once-I just would have liked to have a valid story reason for them to be locked instead of just being available seemingly at random otherwise.Īpart from being able to conjure more boxes, Amadeus learns the ability to conjure steel balls, allowing him to cross spike-filled chasms unharmed by rolling on these summoned spheres. It's weird to suddenly get the ability to conjure two boxes at a time in the middle of the adventure with no rhyme or reason when that ability would have helped previously in the journey. Instead, they just appear seemingly out of nowhere as the game requires it with no story or lore reason for new abilities popping up. Meanwhile, Pontius the Knight can use his shield to deflect flaming fireballs such as these.Īs the three heroes of the Trine progress in their adventure, new skills and abilities are learned. Boxes must be moved to hold down switches and reach higher platforms, spikes and other types of hazardous chasms must somehow be crossed, and doors must be opened via various means and methods. Trine 4 plays out across over 15 unique levels that progressively get more devious and challenging with what the game asks of you to solve in the puzzle department. Whereas Zoya the Thief can connect two grappling points with ropes to serve as a bridge of sorts. These three tutorial levels show off a host of methods to complete the puzzles and challenges that await when the heroes rejoin forces in the fourth level of the game. Finally, with Zoya the Thief, you learn how to swing from hooks, tie a rope to two grappling points to build a makeshift bridge, and fire arrows at various targets. With Pontius the Knight, you learn how to roll on spherical objects, stomp downward, reflect projectiles with Pontinus' shield, and engage in basic combat against a puzzle-themed boss. You start playing as each of the three Trine heroes individually in their own levels, and these serve as tutorials.Īmadeus the Wizard can use his powers of levitation to make platforms in a pinch.īeginning with Amadeus the Wizard, you learn how to move objects around such as boxes and wooden planks and also how to conjure your own boxes to use as platforms and to hold down buttons. If not, then this game is still a perfect jumping in point, not just for gameplay reasons but the aforementioned story is self-contained anyhow. If you've played a Trine game previously, then you'll feel right at home with Trine 4. The voice acting is rather pleasant, using English accents for each character, and it's all quite natural sounding. Most of the story is told through spoken dialog during gameplay, but the 3D engine from Trine 3 is also used to implement some engaging and entertaining cutscenes to share bits of the story as well. The heroes of the Trine-Amadeus, Pontius, and Zoya-reunite for the sole purpose of tracking down the Prince along his trail of nightmares and returning him to the Astral Academy. This book preys upon the Prince's nightmares and turns them into reality, causing massive damage to his home castle, and resulting in the Prince running away from home. Trine 4: The Nightmare Prince tells the tale of an eponymous prince who against the wishes of the Astral Academy, dabbles into some dark magic via a spellbook. What the game ends up being is one of the best entries in the Trine series yet. Trine 4: The Nightmare Prince returns to the series' 2.5D roots while not completely forgoing features found in its 3D predecessor. Trine 3 came along and introduced 3D, and while the effort was of a high quality, the overall game was not, featuring plenty of bugs and glitches as well as an abrupt and disappointing cliffhanger ending. The first two Trine games were 2.5D titles and were fairly well received. That said, the main focus is on solving environmental puzzles-getting from point A to point B while attempting to stay alive in the process. The Trine games are a series of puzzle-platformers with some light combat involved.
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